Rutilus Stick-OSAD
| Item ID | 550075 | Name | Rutilus Stick-OSAD |
|
An upgraded Staff equipped with a red glowing orb.
_______________________ Indestructible in battle _______________________ MATK +175 _______________________ Increases Magical Damage against Neutral and Earth elemental by 10%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Fire element by 30%. _______________________ Refine Level +11: Decreases After Skill Delay by 15%. _______________________ Type: One-Handed Staff Attack: 80 Weight: 90 Weapon Level: 5 _______________________ Requirement: Base Level 170 Novice, Magician, Acolyte and Soul Linker classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Rutilus_Stick_AD | ||
| Attack | 80 | Type | Weapon - Staff | ||
| MATK | 175 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Mage, Acolyte, Priest, Wizard, Monk, Sage, Soul Linker | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 90 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAddEle,Ele_Neutral,10;
bonus2 bMagicAddEle,Ele_Earth,10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,30;
bonus2 bMagicAtkEle,Ele_Neutral,30;
if (.@r>=11) {
bonus bDelayrate,-15;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2); bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2); |