Paradise Summoner Foxtail Model
| Item ID | 550043 | Name | Paradise Summoner Foxtail Model |
|
A high-quality foxtail made by the Paradise Group.
_______________________ MATK +300 MATK +5% _______________________ Indestructible in battle _______________________ For each Level of Silvervine Stem Spear: Decreases Variable Casting Time by 2%. _______________________ Base Level at least 105: Decreases Catnip Meteor skill cooldown by 1.5 seconds. Increases damage of Silvervine Stem Spear and Catnip Meteor by 25%. _______________________ Base Level at least 110: Increases Magical Damage with Earth, Fire, Water, Wind and Ghost element by 10%. Increases Magical Damage against enemies of every size by 15%. _______________________ Base Level at least 115: Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%. _______________________ Type: One-Handed Staff Attack: 150 Weight: 0 Weapon Level: 4 Refineable: No _______________________ Requirement: Base Level 100 Summoner (Doram) |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | 3Para_Foxtail2_SU | ||
| Attack | 150 | Type | Weapon - Staff | ||
| MATK | 300 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Summoner | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | None | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@l = BaseLevel;
.@a = getskilllv("SU_SV_STEMSPEAR");
bonus bMatkRate,5;
bonus bUnbreakableWeapon;
bonus bVariableCastrate,-2*.@a;
if (.@l>=105) {
bonus2 bSkillCooldown,"SU_CN_METEOR",-1500;
bonus2 bSkillAtk,"SU_CN_METEOR",25;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25;
if (.@l>=110) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@l>=115) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
bonus2 bSkillAtk,"SU_CN_METEOR",15;
}
}
}
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