Poenitentia Scipio
| Item ID | 550019 | Name | Poenitentia Scipio |
|
A staff containing the pain of bereavement.
_______________________ Indestructible in battle _______________________ MATK +215 MATK +10% _______________________ Increases damage of Conflagration and Lightning Land by 10%. _______________________ For each 2 Refine Levels: Increases damage of Psychic Wave and Varetyr Spear by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Psychic Wave and Varetyr Spear by additional 25%. _______________________ Refine Level +11: Decreases Psychic Wave skill cooldown by 1.5 seconds. Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ [Bonus by Grade] [Grade D]: Damage of Conflagration and Lightning Land +5%. [Grade C]: Damage of Conflagration and Lightning Land +8%, S.MATK +1. [Grade B]: Damage of Conflagration and Lightning Land +12%, SPL +1. _______________________ Type: One-Handed Staff Attack: 150 Weight: 160 Weapon Level: 5 _______________________ Requirement: Base Level 230 Elemental Master |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Poenitentia_Scipio | ||
| Attack | 150 | Type | Weapon - Staff | ||
| MATK | 215 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Sage | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 160 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
if (.@r>=11) {
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"EM_CONFLAGRATION",8;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"EM_CONFLAGRATION",12;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",12;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; bonus2 bSkillAtk,"EM_CONFLAGRATION",8*(.@r/2); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8*(.@r/2); |