Patent Spirit Pendulum
| Item ID | 550015 | Name | Patent Spirit Pendulum |
|
A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits.
When you shake it, you can hear the spirits sing and it begins to exert its natural strength. It resonates with Great Hero's Boots. _______________________ MATK +190 _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Magical Damage with every element by 2%. _______________________ Refine Level +7: Increases damage of Espa by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Eswhoo by 25%. _______________________ Refine Level +11: Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds. _______________________ When equipped with Great Hero's Boots: INT +10, MATK +7%. _______________________ Type: One-Handed Staff Attack: 70 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Soul Reaper |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_SoulWeight | ||
| Attack | 70 | Type | Weapon - Staff | ||
| MATK | 190 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Soul Linker | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 120 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SP_SPA",15;
bonus bVariableCastrate,-10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SP_SWHOO",25;
}
if (.@r>=11) {
autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC;
}
|
||||
| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus bInt,10; bonus bMatkRate,7; |
||||
|
bonus2 bMagicAtkEle,Ele_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SP_SPA",((readparam(bAgi)/6)+(readparam(bInt)/6)); |
||||
|
bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SP_SPA",(readparam(bAgi)+readparam(bInt))/12; |
||||
|
bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SP_SPA",(readparam(bAgi)+readparam(bInt))/12; |