Wandering Wolf Helm
| Item ID | 5498 | Name | Wandering Wolf Helm |
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Made out of a Wolf King's fur and feels like you're surrounded by a dignified force when worn but basically worn for its looks
_______________________ AGI +5 FLEE +10 _______________________ Ignores physical defense of Demi-Human and Brute race by 10%. _______________________ Refine Level +7: Random chance to inflict Bleeding status to enemies on 5x5 cells when dealing physical damage. _______________________ Refine Level +9: Random chance to auto-cast Level 1 Howling of Lion when dealing physical damage. _______________________ When equipped with Angry Mouth: Critical +10 _______________________ Refine Level +7: Increases Critical Damage by 10%. _______________________ Refine Level +9: ASPD +1 _______________________ Type: Headgear Defense: 5 Position: Upper, Middle Weight: 60 Armor Level: 1 _______________________ Requirement: All Jobs except Novice |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Wondering_Wolf_Helm | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Upper/Mid Headgear | ||
| Defense | 5 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 60 | Min Equip Level | 1 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped | ||
| Item Script |
bonus bAgi,5;
bonus bFlee,10;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,10;
bonus2 bIgnoreDefRaceRate,RC_Brute,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,10;
if (getrefine()>=7) {
bonus2 bAddEff,Eff_Bleeding,10;
}
if (getrefine()>=9) {
bonus3 bAutoSpellWhenHit,"SR_HOWLINGOFLION",1,1;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
if (.@r >= 7)
bonus bCritAtkRate,10;
if (.@r >= 9)
bonus bAspd,1;
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bonus bCritical,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus bCritAtkRate,10;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) {
bonus bAspd,1;
}
}
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