Furious Sun Book
| Item ID | 540087 | Name | Furious Sun Book |
|
A book containing the power of the sun that can burn all things.
_______________________ Increases damage of Noon Blast by 5%. _______________________ Base Level at least 210: ATK +4%, ATK +40. _______________________ Base Level at least 220: Increases damage of Noon Blast by additional 5%. _______________________ Base Level at least 230: Increases Physical Damage against enemies of every size by 10%. _______________________ Refine Level +7: Increases Critical Damage by 10%. _______________________ Refine Level +9: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +10: Critical +10 _______________________ Refine Level +11: Increases damage of Noon Blast by additional 10%. _______________________ When equipped with Furious Boots: Decreases After Skill Delay by 10%. _______________________ [Bonus by Grade] [Grade D]: Critical Damage +15%. [Grade C]: Damage of Noon Blast +5%. [Grade B]: Damage of Noon Blast +10%. [Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels. _______________________ Type: Book Attack: 175 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 205 Sky Emperor |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | SunBook_Furious | ||
| Attack | 175 | Type | Weapon - Book | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Star Gladiator | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 140 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SKE_NOON_BLAST",5;
if (BaseLevel>=210) {
bonus bAtkRate,4;
bonus bBaseAtk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
bonus bCritAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bCritAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
bonus bAtkRate,3*(.@r/2);
}
}
}
}
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"SKE_NOON_BLAST",15; |
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|
bonus bDelayrate,-10; |