Dimensions Emperor Sun Book
| Item ID | 540083 | Name | Dimensions Emperor Sun Book |
|
A book imbued with rune magic.
_______________________ Critical +5 Increases damage of Sunset Blast by 15%. _______________________ For each 2 Refine Levels: ATK +25 ATK +1% _______________________ For each 3 Refine Levels: Increases damage of Sunset Blast by additional 5%. _______________________ Refine Level +7: Increases Critical Damage by 20%. _______________________ Refine Level +9: Critical +15 C.RATE +5 _______________________ Refine Level +11: Increases damage of Sunset Blast by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Sky Emperor): Increases damage of Noon Blast by 45%. Increases Melee Physical Damage by 15%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Noon Blast by additional (the sum of refine level)%. Casting Sunset Blast has a chance to auto cast Level 1 Noon Blast. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ [Bonus by Grade] [Grade D]: P.ATK +5 [Grade C]: Damage of Sunset Blast +15%. [Grade B]: Melee Physical Damage +10%. [Grade A]: P.ATK +3 per 2 Refine Levels. _______________________ Type: Book Attack: 230 Weight: 220 Weapon Level: 5 _______________________ Requirement: Base Level 250 Sky Emperor |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Dimen_SKE_S_Book | ||
| Attack | 230 | Type | Weapon - Book | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Star Gladiator | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 220 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bCritAtkRate,20;
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SKE_NOON_BLAST",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SKE_NOON_BLAST",.@sum;
if (getskilllv("SKE_NOON_BLAST") > 0) {
bonus4 bAutoSpellOnSkill,"SKE_SUNSET_BLAST","SKE_NOON_BLAST",getskilllv("SKE_NOON_BLAST"),1000;
}
}
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