Flush Safety Manual
| Item ID | 540058 | Name | Flush Safety Manual |
|
A Safety Manual enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana. _______________________ ATK +10%, Critical +5 _______________________ Increases damage of Noon Blast by 20%. _______________________ Refine Level +7: ATK +70 Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Critical Damage by 15%. Increases damage of Noon Blast by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Noon Blast by 25. _______________________ Refine Level +11: Critical +10 Increases damage of Noon Blast by additional 15%. Increases SP Consumption of Noon Blast by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Noon Blast +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Noon Blast +10%. _______________________ Type: Book Attack: 220 Weight: 70 Weapon Level: 5 _______________________ Requirement: Base Level 250 Sky Emperor |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | F_Ein_1HBOOK | ||
| Attack | 220 | Type | Weapon - Book | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Star Gladiator | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 70 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus bAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus bCritical,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
}
}
}
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