Origin of Life
| Item ID | 540055 | Name | Origin of Life |
|
A tablet meaning that the beginning of light is the source of recorded life.
_______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Noon Blast by 5%. _______________________ Refine Level +5: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +10: Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Increases damage of Noon Blast by additional 5%. Increases damage of Sunset Blast by 15%. _______________________ [Bonus by Grade] [Grade D]: Melee Physical Damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Sky Emperor |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Orign_Of_Life | ||
| Attack | 200 | Type | Weapon - Book | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Star Gladiator | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"SKE_NOON_BLAST",5;
if (.@r>=5) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
bonus2 bSkillAtk,"SKE_NOON_BLAST",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
|
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",20; bonus2 bSkillAtk,"SKE_NOON_BLAST",15; |
||||||
|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"SKE_NOON_BLAST",4*.@r;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
}
|