Spell Bolt Booster Book
| Item ID | 540009 | Name | Spell Bolt Booster Book |
|
A Book designed to help adventurers grow.
_______________________ Cannot be refined normally. _______________________ Indestructible in battle _______________________ MATK +160 _______________________ MATK +2% _______________________ For each Refine Level: MATK +3 _______________________ For each 15 Base Level: MATK +3 (Applies up to Base Level 195) _______________________ Refine Level +7: For each Level of Auto Spell: Increases Magical Damage with Water, Wind, Earth and Fire element by 1%. _______________________ Refine Level +9: ASPD +1 Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by 25%. _______________________ Refine Level +11: ASPD +1 Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%. _______________________ Refine Level +13: Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Earth Spike and Heaven's Drive by additional 15%. _______________________ Type: Book Attack: 150 Weight: 0 Weapon Level: 4 _______________________ Requirement: Base Level 100 Sorcerer |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | SB_B_Book | ||
| Attack | 150 | Type | Weapon - Book | ||
| MATK | 160 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Sage | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 0 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 0 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Storage, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned | ||
| Item Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,2;
bonus bMatk,(3*.@r)+3*(min(BaseLevel,195)/15);
if (.@r>=7) {
.@val = getskilllv("SA_AUTOSPELL");
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Earth,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
}
if (.@r>=9) {
bonus bAspd,1;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",25;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bAspd,1;
}
if (.@r>=13) {
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
}
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