Furious Lance
| Item ID | 530058 | Name | Furious Lance |
|
An over spear imbued with the power of rage.
_______________________ Increases damage of Shield Shooting by 5%. _______________________ Base Level at least 210: ATK +4%, ATK +40. _______________________ Base Level at least 220: Increases damage of Shield Shooting by additional 5%. _______________________ Base Level at least 230: Increases Physical Damage against enemies of every size by 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Shield Shooting by additional 10%. _______________________ Refine Level +10: Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Increases damage of Shield Shooting by additional 10%. _______________________ When equipped with Furious Boots: Increases damage of Shield Shooting by (the sum of refine level)% additionally. _______________________ [Bonus by Grade] [Grade D]: Ranged Physical Damage +15%. [Grade C]: Damage of Shield Shooting +5%. [Grade B]: Damage of Shield Shooting +10%. [Grade A]: ATK +4%, P.ATK +4 per 2 Refine Levels. _______________________ Type: One-Handed Spear Attack: 260 Weight: 850 Weapon Level: 5 _______________________ Requirement: Base Level 205 Imperial Guard |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Lance_Furious | ||
| Attack | 260 | Type | Weapon - One-Handed Spear | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Crusader | ||
| Range | 3 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 850 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5;
if (BaseLevel>=210) {
bonus bAtkRate,4;
bonus bBaseAtk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,4*(.@r/2);
bonus bAtkRate,4*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
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bonus2 bAddEle,Ele_All,5; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum; |