Flush Blocking Spear
| Item ID | 530035 | Name | Flush Blocking Spear |
|
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana. _______________________ ATK +10% _______________________ Increases damage of Banishing Point and Shield Shooting by 20%. _______________________ Refine Level +7: ATK +70 Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases damage of Banishing Point by additional 15%. Increases damage of Shield Shooting by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Banishing Point and Shield Shooting by 20. _______________________ Refine Level +11: Decreases After Skill Delay by 15%. Increases damage of Banishing Point and Shield Shooting by additional 10%. Increases SP Consumption of Banishing Point and Shield Shooting by additional 25. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Banishing Point and Shield Shooting +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Banishing Point and Shield Shooting +10%. _______________________ Type: One-Handed Spear Attack: 230 Weight: 125 Weapon Level: 5 _______________________ Requirement: Base Level 250 Imperial Guard |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | F_Ein_1HSPEAR | ||
| Attack | 230 | Type | Weapon - One-Handed Spear | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Crusader | ||
| Range | 3 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 125 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
}
}
}
}
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