Flush Blocking Spear

Item ID 530035 Name Flush Blocking Spear
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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ATK +10%
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Increases damage of Banishing Point and Shield Shooting by 20%.
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Refine Level +7:
ATK +70
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Increases damage of Shield Shooting by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Banishing Point and Shield Shooting by 20.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Banishing Point and Shield Shooting by additional 10%.
Increases SP Consumption of Banishing Point and Shield Shooting by additional 25.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Banishing Point and Shield Shooting +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Banishing Point and Shield Shooting +10%.
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Type: One-Handed Spear
Attack: 230
Weight: 125
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard
Weapon Level 5 Identifier F_Ein_1HSPEAR
Attack 230 Type Weapon - One-Handed Spear
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Crusader
Range 3 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 125 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
      bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
      bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
         bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
         bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
            bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
         }
      }
   }
}