Dim Glacier Axe
| Item ID | 520021 | Name | Dim Glacier Axe |
|
A one-handed axe that lost its light due to poisonous magic.
It seems to have to be handled in a different way from the existing Glacier weapons. _______________________ Indestructible in battle _______________________ MATK +210 _______________________ Type: One-Handed Axe Attack: 240 Weight: 500 Weapon Level: 5 _______________________ Requirement: Base Level 230 Swordman and Merchant classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | D_Glacier_Axe | ||
| Attack | 240 | Type | Weapon - One-Handed Axe | ||
| MATK | 210 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Swordman, Merchant, Knight, Blacksmith, Crusader, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 500 | Min Equip Level | 230 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bUnbreakableWeapon; |
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| Set | Script | ||||||||
|---|---|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bBaseAtk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,6;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bPow,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,4;
bonus bPow,5;
bonus bCon,5;
}
}
}
|
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus bMatk,10*(.@r/3);
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,6;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,4;
bonus bSpl,5;
bonus bCon,5;
}
}
}
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