Scythe of Ice Flame
| Item ID | 520003 | Name | Scythe of Ice Flame |
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An ominous tool created in ancient times from an evil star that fell from the heavens.
The ice and fire that dwell within it manifest the power of the creation of the heavens and the earth, which has been described as a calamity even after eons of time. _______________________ Attack Range: 3 cells _______________________ MATK +290 STR +3, INT +5 _______________________ Increases resistance to Freezing and Burning status by 50%. Physical attacks have a certain chance to absorb 1% of the inflicted damage as HP. _______________________ For each Base Level: Increases damage of Mammonite by 10%. _______________________ For each Refine Level: MaxHP +2% Increases Physical Damage by 2%. Perfect HIT +2% _______________________ Refine Level +7: Physical attacks have a certain chance to absorb additional 1% of the inflicted damage as HP. Increases resistance to Freezing and Burning status by additional 25%. _______________________ Refine Level +9: Physical attacks have a certain chance to absorb additional 2% of the inflicted damage as HP. Increases resistance to Freezing and Burning status by additional 25%. _______________________ Refine Level +10: Nullifies Weapon Size Penalty. _______________________ Type: One-Handed Axe Attack: 360 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 130 3rd Merchant classes |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Scythe_Of_Ice_Flame | ||
| Attack | 360 | Type | Weapon - One-Handed Axe | ||
| MATK | 290 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Blacksmith, Alchemist | ||
| Range | 3 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 400 | Min Equip Level | 130 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine(); bonus bStr,3; bonus bInt,5; bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10; bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1)); bonus bMaxHPrate,2*.@r; bonus bAtkRate,2*.@r; bonus bPerfectHitAddRate,2*.@r; if (.@r>=10) bonus bNoSizeFix; |
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