Furious Shadow
| Item ID | 510153 | Name | Furious Shadow |
|
One of the daggers forged for an assassin who wields the art of the sword.
_______________________ [Bonus by Grade] [Grade D]: ATK +2%, ATK +15. [Grade C]: Damage of Shadow Stab +5%. [Grade B]: P.ATK +3. [Grade A]: Damage of Shadow Stab +10%. _______________________ Furious Gear Enchantment doesn't apply to Furious Shadow. _______________________ Type: Dagger Attack: 120 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 205 Shadow Cross |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | LeftShape_Furious | ||
| Attack | 120 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Assassin | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 100 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus bBaseAtk,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,3;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
}
}
}
}
|
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
||||||
|
if (getequipid(EQI_HAND_L) == 510153) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}
|
||||||
|
if (getequipid(EQI_HAND_L) == 510153) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
if (BaseLevel>=210) {
bonus bAtkRate,7;
bonus bBaseAtk,70;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@sum>=14) {
bonus bShortAtkRate,10;
if (.@sum>=17) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
if (.@sum>=19) {
bonus bDelayrate,-10;
if (.@sum>=21) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
}
}
}
}
}
|