Furious Shape
| Item ID | 510152 | Name | Furious Shape |
|
One of the daggers forged for an assassin who wields the art of the sword.
_______________________ When equipped with Furious Shadow on the left hand: Increases damage of Shadow Stab by 5%. Base Level at least 210: ATK +7%, ATK +70. Base Level at least 220: Increases damage of Shadow Stab by additional 5%. Base Level at least 230: Increases Physical Damage against enemies of every size by 10%. Total Refine Level of entire set is at least +14: Increases Melee Physical Damage by 10%. Total Refine Level of entire set is at least +17: Increases damage of Shadow Stab by additional 10%. Total Refine Level of entire set is at least +19: Decreases After Skill Delay by 10%. Total Refine Level of entire set is at least +21: Increases damage of Shadow Stab by additional 10%. When equipped with Furious Boots: Increases damage of Shadow Stab by (the sum of refine level)% additionally. _______________________ [Bonus by Grade] [Grade D]: Melee Physical Damage +15%. [Grade C]: Damage of Shadow Stab +5%. [Grade B]: Damage of Shadow Stab +10%. [Grade A]: ATK +4%, P.ATK +4 per 2 Refine Levels. _______________________ Type: Dagger Attack: 180 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 205 Shadow Cross |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | RightShape_Furious | ||
| Attack | 180 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Assassin | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 140 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,4*(.@r/2);
bonus bAtkRate,4*(.@r/2);
}
}
}
}
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus2 bAddRace,RC_All,10; bonus2 bAddRace,RC_Player_Human,-10; bonus2 bAddRace,RC_Player_Doram,-10; |
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if (getequipid(EQI_HAND_L) == 510153) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}
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if (getequipid(EQI_HAND_L) == 510153) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
if (BaseLevel>=210) {
bonus bAtkRate,7;
bonus bBaseAtk,70;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@sum>=14) {
bonus bShortAtkRate,10;
if (.@sum>=17) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
if (.@sum>=19) {
bonus bDelayrate,-10;
if (.@sum>=21) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
}
}
}
}
}
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