Furious Demon Sword
| Item ID | 510151 | Name | Furious Demon Sword |
|
A demon sword imbued with the power of rage.
_______________________ MATK +180 _______________________ Increases damage of From the Abyss by 10%. _______________________ Base Level at least 210: MATK +4%, MATK +40. _______________________ Base Level at least 220: Increases damage of From the Abyss by additional 5%. _______________________ Base Level at least 230: Increases Magical Damage against enemies of every size by 10%. _______________________ Refine Level +7: Increases Magical Damage with Neutral and Fire element by 10%. _______________________ Refine Level +9: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +10: Increases Magical Damage with Neutral and Fire element by additional 10%. _______________________ Refine Level +11: Increases damage of From the Abyss by additional 10%. _______________________ When equipped with Furious Boots: Increases damage of From the Abyss by (the sum of refine level)% additionally. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Neutral and Fire element +10%. [Grade C]: Damage of From the Abyss +5%. [Grade B]: Damage of From the Abyss +10%. [Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels. _______________________ Type: Dagger Attack: 140 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 205 Abyss Chaser |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Demonsword_Furious | ||
| Attack | 140 | Type | Weapon - Dagger | ||
| MATK | 180 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Rogue | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 140 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (BaseLevel>=210) {
bonus bMatkRate,4;
bonus bMatk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;
}
if (BaseLevel>=230) {
bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=9) {
bonus bAspdRate,10;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
bonus bMatkRate,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",15; |
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum; |