Furious Demonius
| Item ID | 510150 | Name | Furious Demonius |
|
A dagger imbued with the power of rage.
_______________________ Increases damage of Deft Stab by 5%. _______________________ Base Level at least 210: ATK +4%, ATK +40. _______________________ Base Level at least 220: Increases damage of Deft Stab by additional 5%. _______________________ Base Level at least 230: Increases Physical Damage against enemies of every size by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Deft Stab by additional 10%. _______________________ Refine Level +10: Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Increases damage of Deft Stab by additional 10%. _______________________ When equipped with Furious Boots: Increases damage of Deft Stab by (the sum of refine level)% additionally. _______________________ [Bonus by Grade] [Grade D]: Melee Physical Damage +15%. [Grade C]: Damage of Deft Stab +5%. [Grade B]: Damage of Deft Stab +10%. [Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels. _______________________ Type: Dagger Attack: 180 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 205 Abyss Chaser |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Demonius_Furious | ||
| Attack | 180 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Rogue | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 140 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"ABC_DEFT_STAB",5;
if (BaseLevel>=210) {
bonus bAtkRate,4;
bonus bBaseAtk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"ABC_DEFT_STAB",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"ABC_DEFT_STAB",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_DEFT_STAB",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"ABC_DEFT_STAB",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_DEFT_STAB",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
bonus bAtkRate,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bSkillAtk,"ABC_DEFT_STAB",15; |
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|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum; |