Opened Illusion Moonlight Sword

Item ID 510120 Name Opened Illusion Moonlight Sword
None
Weapon Level 4 Identifier aegis_510120
Attack 180 Type Weapon - Dagger
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Rogue
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 40 Min Equip Level 150
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@r = getrefine();
bonus bHit,3*.@r;
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9) {
   bonus bAtkRate,5;
   if (BaseLevel>=150) {
       bonus bBaseAtk,(min(BaseLevel,170)*3);
   }
}

Set Script
Opened Illusion Muffler
Opened Illusion Moonlight Sword
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"RG_RAID",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"RG_BACKSTAP",10;
   bonus2 bSkillAtk,"RG_RAID",10;
}
Opened Illusion Ancient Cape
Opened Illusion Moonlight Sword
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"RG_RAID",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"RG_BACKSTAP",10;
   bonus2 bSkillAtk,"RG_RAID",10;
}
Opened Illusion Survivor's Manteau
Opened Illusion Moonlight Sword
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"RG_RAID",20;
if (.@sum>=18) {
   bonus bBaseAtk,15;
   bonus2 bAddSize,Size_All,5;
}
if (.@sum>=21) {
   bonus2 bSkillAtk,"RG_BACKSTAP",10;
   bonus2 bSkillAtk,"RG_RAID",10;
}