Flush Metal Detector Mk47

Item ID 510105 Name Flush Metal Detector Mk47
A Metal Detector MK47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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When equipped with Flush Metal Detector Mk47-2:
ATK +10%

Increases damage of Cross Impact and Shadow Stab by 20%.

Refine Level +7:
MATK +70
Increases Attack Speed (decreases After Attack Delay by 10%).

Refine Level +9:
Increases damage of Cross Impact by additional 15%.
Increases damage of Shadow Stab by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Cross Impact and Shadow Stab by 15.

Refine Level +11:
Decreases After Skill Delay by 15%.
Increases damage of Cross Impact and Shadow Stab by additional 10%.
Increases SP Consumption of Cross Impact and Shadow Stab by additional 15.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Cross Impact and Shadow Stab +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Cross Impact and Shadow Stab +10%.
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Type: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
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Requirement:
Base Level 250
Shadow Cross
Weapon Level 5 Identifier F_Ein_1HDAGGER
Attack 200 Type Weapon - Dagger
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Assassin
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 125 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
      bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
            bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
         }
      }
   }
}

Set Script
Flush Metal Detector Mk47
Flush Metal Detector Mk47-2
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
if (.@sum>=14) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@sum>=18) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
      bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
      bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
      bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
      if (.@sum>=22) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
         bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
         bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
         bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
      }
   }
}