Flush Metal Detector Mk47
| Item ID | 510105 | Name | Flush Metal Detector Mk47 |
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A Metal Detector MK47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana. _______________________ When equipped with Flush Metal Detector Mk47-2: ATK +10% Increases damage of Cross Impact and Shadow Stab by 20%. Refine Level +7: MATK +70 Increases Attack Speed (decreases After Attack Delay by 10%). Refine Level +9: Increases damage of Cross Impact by additional 15%. Increases damage of Shadow Stab by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Cross Impact and Shadow Stab by 15. Refine Level +11: Decreases After Skill Delay by 15%. Increases damage of Cross Impact and Shadow Stab by additional 10%. Increases SP Consumption of Cross Impact and Shadow Stab by additional 15. _______________________ [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Cross Impact and Shadow Stab +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Cross Impact and Shadow Stab +10%. _______________________ Type: Dagger Attack: 200 Weight: 125 Weapon Level: 5 _______________________ Requirement: Base Level 250 Shadow Cross |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | F_Ein_1HDAGGER | ||
| Attack | 200 | Type | Weapon - Dagger | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Assassin | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 125 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L);
bonus bAtkRate,10;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
if (.@sum>=14) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@sum>=18) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",15;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
if (.@sum>=22) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillUseSP,"SHC_SHADOW_STAB",-15;
bonus2 bSkillUseSP,"GC_CROSSIMPACT",-15;
}
}
}
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