Flush Jewel Detector Mk47
| Item ID | 510077 | Name | Flush Jewel Detector Mk47 |
|
A Jewel Detector Mk47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana. _______________________ MATK +200 MATK +10% _______________________ Increases Magical Damage with Fire and Neutral element by 20%. Increases damage of Abyss Square by 20%. _______________________ Refine Level +7: MATK +70 Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases Magical Damage with Fire and Neutral element by additional 15%. Increases damage of Abyss Square by additional 10%. Increases Magical Damage against enemies of every size by 15%. Increases SP Consumption of Abyss Square by 25. _______________________ Refine Level +11: Decreases After Skill Delay by 15%. Increases Magical Damage with Fire and Neutral element by additional 10%. Increases damage of Abyss Square by additional 10%. Increases SP Consumption of Abyss Square by additional 25. _______________________ [Bonus by Grade] [Grade D]: S.MATK +10 [Grade C]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%. [Grade B]: Magical Damage against enemies of every element +10%. [Grade A]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%. _______________________ Type: Dagger Attack: 200 Weight: 125 Weapon Level: 5 _______________________ Requirement: Base Level 250 Shadow Chaser |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | F_Ein_1HMAGGER | ||
| Attack | 200 | Type | Weapon - Dagger | ||
| MATK | 200 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Rogue | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 125 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bMatk,70;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
}
}
}
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