Flush Jewel Detector Mk47

Item ID 510077 Name Flush Jewel Detector Mk47
A Jewel Detector Mk47 enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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MATK +200
MATK +10%
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Increases Magical Damage with Fire and Neutral element by 20%.
Increases damage of Abyss Square by 20%.
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Refine Level +7:
MATK +70
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases Magical Damage with Fire and Neutral element by additional 15%.
Increases damage of Abyss Square by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
Increases SP Consumption of Abyss Square by 25.
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Refine Level +11:
Decreases After Skill Delay by 15%.
Increases Magical Damage with Fire and Neutral element by additional 10%.
Increases damage of Abyss Square by additional 10%.
Increases SP Consumption of Abyss Square by additional 25.
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[Bonus by Grade]
[Grade D]: S.MATK +10
[Grade C]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.
[Grade B]: Magical Damage against enemies of every element +10%.
[Grade A]: Magical Damage with Fire and Neutral element +10%, Damage of Abyss Square +10%.
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Type: Dagger
Attack: 200
Weight: 125
Weapon Level: 5
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Requirement:
Base Level 250
Shadow Chaser
Weapon Level 5 Identifier F_Ein_1HMAGGER
Attack 200 Type Weapon - Dagger
MATK 200 Equip Locations Main Hand
Defense 0 Equippable Jobs Rogue
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 125 Min Equip Level 250
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bMatk,70;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Fire,15;
      bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
      bonus2 bMagicAddSize,Size_All,15;
      bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         bonus2 bMagicAtkEle,Ele_Fire,10;
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
         bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Neutral,10;
      bonus2 bMagicAtkEle,Ele_Fire,10;
      bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAtkEle,Ele_Neutral,10;
            bonus2 bMagicAtkEle,Ele_Fire,10;
            bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
         }
      }
   }
}