[Not For Sale] Kiri no Tsuyu

Item ID 510067 Name [Not For Sale] Kiri no Tsuyu
None
Weapon Level 4 Identifier Comp_Fog_Dew_Sword
Attack 150 Type Weapon - Dagger
MATK 0 Equip Locations Main Hand
Defense 0 Equippable Jobs Ninja, Kagerou / Oboro
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper None
Weight 100 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned

Set Script
Ancient Hero Boots
Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Ancient Hero Boots
[Not For Sale] Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
[Not For Sale] Ancient Hero Boots
Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
[Not For Sale] Ancient Hero Boots
[Not For Sale] Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
autobonus "{ bonus bStr,20; bonus bAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */
Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}
[Not For Sale] Surudoi Kaze
[Not For Sale] Kiri no Tsuyu
.@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_HAND_L);
bonus bBaseAtk,10*(.@r/3);
bonus bAtkRate,2*(.@r/5);
if (.@r >= 14) {
   .@val = 25;
   if (.@r >= 16) {
      bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;
      if (.@r >= 18) {
         .@lvl = max(getskilllv("KG_KAGEHUMI"),getskilllv("OB_ZANGETSU"));
         skill "KG_KAGEHUMI",.@lvl;
         skill "OB_ZANGETSU",.@lvl;
         if (.@r >= 20) {
            .@val += 25;
         }
      }
   }
   bonus2 bSkillAtk,"KO_JYUMONJIKIRI",.@val;
}