Solid Dagger
| Item ID | 510050 | Name | Solid Dagger |
|
A dagger made of refined clock tower parts and quenched with etheric power.
It supplemented the shortcomings of the existing Fortified Dagger. _______________________ MATK +200 _______________________ For each 2 Refine Levels: Increases damage of Red Flame Cannon and Cold Blooded Cannon by 5%. _______________________ For each 3 Refine Levels: Increases damage of Darkening Cannon by 7%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 3%. _______________________ [Bonus by Grade] [Grade D]: SPL +1 [Grade C]: Damage of Red Flame Cannon and Cold Blooded Cannon +7%. [Grade B]: S.MATK +1 _______________________ Type: Dagger Attack: 180 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 220 Shinkiro, Shiranui |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Solid_Dagger | ||
| Attack | 180 | Type | Weapon - Dagger | ||
| MATK | 200 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Kagerou / Oboro | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 120 | Min Equip Level | 220 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",7*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,1;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",7;
bonus2 bSkillAtk,"SS_REIKETSUHOU",7;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,1;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bSkillAtk,"SS_SEKIENHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",10*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@g>=ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",10;
bonus2 bSkillAtk,"SS_REIKETSUHOU",10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}
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