Thanos Dagger-AD
| Item ID | 510030 | Name | Thanos Dagger-AD |
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Thanos' dagger remodeled with the addition of Tim Artnard's technology.
_______________________ MATK +160 _______________________ Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: MATK +10 _______________________ For each 3 Refine Levels: Increases Magical Damage with Fire and Neutral element by 4%. _______________________ Refine Level +7: MATK +5% Increases Magical Damage with Fire and Neutral element by additional 10%. _______________________ Refine Level +9: Physical attacks have a random chance to auto-cast Level 7 Meteor Storm and Level 4 Psychic Wave. _______________________ Refine Level +11: Increases Magical Damage against enemies of every size by 15%. Increases Magical Damage with Fire and Neutral element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: MATK +2%, Damage of From the Abyss +10%. [Grade C]: MATK +3%, S.MATK +1. [Grade B]: Damage of From the Abyss +10%. _______________________ Type: Sword Attack: 190 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Thanos_Dagger_AD | ||
| Attack | 150 | Type | Weapon - Dagger | ||
| MATK | 160 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Rogue | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 140 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bMatkRate,5;
if (.@r>=9) {
bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1;
bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,2;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2); |
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bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15; bonus2 bMagicAtkEle,Ele_All,2*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20; bonus2 bMagicAtkEle,Ele_All,4*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25; bonus2 bMagicAtkEle,Ele_All,6*(.@r/2); |
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bonus2 bMagicAddRace,RC_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15; |