Thanos Dagger-AD

Item ID 510030 Name Thanos Dagger-AD
Thanos' dagger remodeled with the addition of Tim Artnard's technology.
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MATK +160
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Magical attacks have a random chance to recover 1000 HP and 100 SP every second for 4 seconds.
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases Magical Damage with Fire and Neutral element by 4%.
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Refine Level +7:
MATK +5%
Increases Magical Damage with Fire and Neutral element by additional 10%.
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Refine Level +9:
Physical attacks have a random chance to auto-cast Level 7 Meteor Storm and Level 4 Psychic Wave.
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Refine Level +11:
Increases Magical Damage against enemies of every size by 15%.
Increases Magical Damage with Fire and Neutral element by additional 15%.
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[Bonus by Grade]
[Grade D]: MATK +2%, Damage of From the Abyss +10%.
[Grade C]: MATK +3%, S.MATK +1.
[Grade B]: Damage of From the Abyss +10%.
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Type: Sword
Attack: 190
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Genetic
Weapon Level 5 Identifier Thanos_Dagger_AD
Attack 150 Type Weapon - Dagger
MATK 160 Equip Locations Main Hand
Defense 0 Equippable Jobs Rogue
Range 1 Equip Gender Both (Male and Female)
Slots 2 Equip Upper Third, Third Upper, Third Baby
Weight 140 Min Equip Level 190
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable Yes
Credit Price None Trade restriction None
Item Script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_Neutral,4*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus bMatkRate,5;
   if (.@r>=9) {
      bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT|BF_WEAPON,1;
      bonus5 bAutoSpell,"WZ_METEOR",4,100,BF_SHORT|BF_WEAPON,1;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bMagicAtkEle,Ele_Neutral,15;
         bonus2 bMagicAtkEle,Ele_Fire,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,2;
   bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus bMatkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10;
      }
   }
}

Set Script
Thanos Magic Helmet
Thanos Dagger-AD
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2);
Thanos Magic Helmet-LT
Thanos Dagger-AD
bonus2 bMagicAtkEle,Ele_All,15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Earth Magic (Magical) Lv. 1
Thanos Dagger-AD
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;
bonus2 bMagicAtkEle,Ele_All,2*(.@r/2);
Earth Magic (Magical) Lv. 2
Thanos Dagger-AD
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20;
bonus2 bMagicAtkEle,Ele_All,4*(.@r/2);
Earth Magic (Magical) Lv. 3
Thanos Dagger-AD
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25;
bonus2 bMagicAtkEle,Ele_All,6*(.@r/2);
Thanos Boots (Magic)
Thanos Dagger-AD
bonus2 bMagicAddRace,RC_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;