Furious Rapier
| Item ID | 500101 | Name | Furious Rapier |
|
A rapier imbued with the power of rage.
_______________________ Increases damage of Explosive Powder by 5%. _______________________ Base Level at least 210: ATK +4%, ATK +40. _______________________ Base Level at least 220: Increases damage of Explosive Powder by additional 5%. _______________________ Base Level at least 230: Increases Physical Damage against enemies of every size by 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 10%. _______________________ Refine Level +9: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +10: Increases Melee Physical Damage by additional 10%. _______________________ Refine Level +11: Increases damage of Explosive Powder by additional 10%. _______________________ When equipped with Furious Boots: Increases damage of Explosive Powder by (the sum of refine level)% additionally. _______________________ [Bonus by Grade] [Grade D]: Melee Physical Damage +10% [Grade C]: Damage of Explosive Powder +5%. [Grade B]: Damage of Explosive Powder +10%. [Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels. _______________________ Type: One-Handed Sword Attack: 210 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 205 Biolo |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Lapier_Furious | ||
| Attack | 210 | Type | Weapon - One-Handed Sword | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 140 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
if (BaseLevel>=210) {
bonus bAtkRate,4;
bonus bBaseAtk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=10) {
bonus bShortAtkRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
bonus bAtkRate,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-120; |
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|
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum; |