Dimensions Imperial Sword
| Item ID | 500092 | Name | Dimensions Imperial Sword |
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A one-handed sword imbued with rune magic.
_______________________ MATK +240 _______________________ MATK +3% Increases damage of Genesis Ray by 25% Increases damage of Cross Rain by 15%. _______________________ For each 2 Refine Levels: MATK +25 MATK +1% _______________________ For each 3 Refine Levels: Increases damage of Genesis Ray by additional 7% Increases damage of Cross Rain by additional 5%. _______________________ Refine Level +7: Increases Magical Damage with Holy and Neutral element by 25%. _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. Decreases Genesis Ray skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 45% Increases damage of Cross Rain by additional 15%. _______________________ When equipped with Time Dimensions Rune Crown (Imperial Guard): Increases damage of Genesis Ray by additional 45% Decreases Genesis Ray skill cooldown by 0.5 second. Increases Magical Damage with Holy and Neutral element by 10%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Genesis Ray by additional (the sum of refine level)%. Decreases Cross Rain skill cooldown by 1 second. _______________________ [Bonus by Grade] [Grade D]: S.MATK +5 [Grade C]: Damage of Cross Rain +15%. [Grade B]: Magical Damage with Holy and Neutral element +10%. [Grade A]: S.MATK +3 per 2 Refine Levels. _______________________ Type: One-Handed Sword Attack: 100 Weight: 230 Weapon Level: 5 _______________________ Requirement: Base Level 250 Imperial Guard |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Dimen_IG_Sword | ||
| Attack | 100 | Type | Weapon - One-Handed Sword | ||
| MATK | 240 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Crusader | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 230 | Min Equip Level | 250 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,25;
bonus2 bMagicAtkEle,Ele_Neutral,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"IG_CROSS_RAIN",-1000;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@sum;
}
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