Devil Guardian Sword
| Item ID | 500072 | Name | Devil Guardian Sword |
|
A one-handed sword used by the gatekeeper who guards the gates of hell.
_______________________ MATK +220 _______________________ MATK +5%, SPL +2 Increases damage of Cross Rain by 5%. _______________________ Refine Level +5: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Cross Rain by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Cross Rain by additional 5%. Increases Magical Damage with Holy element by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. [Grade C]: Magical Damage against enemies of every size +10%. [Grade B]: Magical Damage against enemies of every race +10%. [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 100 Weight: 180 Weapon Level: 5 _______________________ Requirement: Base Level 215 Imperial Guard |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Devil_Guardian_Sword | ||
| Attack | 100 | Type | Weapon - One-Handed Sword | ||
| MATK | 220 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Crusader | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 180 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"IG_CROSS_RAIN",5;
if (.@r>=5) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,5;
if (.@r>=9) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bSkillAtk,"IG_CROSS_RAIN",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Holy,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
|
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus2 bMagicAtkEle,Ele_Holy,20; bonus2 bSkillAtk,"IG_CROSS_RAIN",15; |
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|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
bonus2 bSkillAtk,"IG_CROSS_RAIN",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
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