Victory Sword
| Item ID | 500066 | Name | Victory Sword |
|
A one-handed sword containing the power of a hero who won the battle.
_______________________ ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. _______________________ Refine Level +5: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +10: Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Melee Physical Damage +5%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 210 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Biolo |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Victory_Sword | ||
| Attack | 210 | Type | Weapon - One-Handed Sword | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 150 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
|
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
bonus bShortAtkRate,20; bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15; |
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|
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bShortAtkRate,5*.@r;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",10;
}
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