Devil Cursed Sword
| Item ID | 500062 | Name | Devil Cursed Sword |
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A one-handed sword specialized in magic attacks because of the devil's curse.
_______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Napalm Vulcan Strike by 5%. _______________________ Refine Level +5: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Ghost and Neutral element by 5%. _______________________ Refine Level +9: Increases damage of Napalm Vulcan Strike by additional 10%. _______________________ Refine Level +10: Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Increases damage of Napalm Vulcan Strike by additional 5%. Increases damage of Ground Gravitation by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Neutral element +10%. [Grade C]: Magical Damage against enemies of every size +10%. [Grade B]: Magical Damage against enemies of every race +10%. [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 110 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 215 Hyper Novice |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Devil_Cursed_Sword | ||
| Attack | 110 | Type | Weapon - One-Handed Sword | ||
| MATK | 220 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Super novice | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 120 | Min Equip Level | 215 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
if (.@r>=9) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",15;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
}
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| Set | Script | ||||||
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bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",20; bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",15; |
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.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",5*.@r;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
}
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