Cannon Rapier-OSAD
| Item ID | 500051 | Name | Cannon Rapier-OSAD |
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A upgraded version of the sword that causes a strong explosion by activating the detonation system built into the sword.
_______________________ MATK +150 _______________________ Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). _______________________ Refine Level +7: Increases Attack Speed (decreases After Attack Delay by 7%). _______________________ Refine Level +9: Increases damage of Fire Bolt and Fire Ball by 60%. _______________________ Refine Level +11: Random chance to auto cast Level 4 Hell Inferno when dealing physical damage. _______________________ Type: One-Handed Sword Attack: 160 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 170 Novice, Swordsman, Thief and Merchant classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Cannon_Rapier_AD | ||
| Attack | 160 | Type | Weapon - One-Handed Sword | ||
| MATK | 150 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Novice, Super novice, Swordman, Merchant, Thief, Knight, Blacksmith, Assassin, Crusader, Rogue, Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | None | ||
| Weight | 80 | Min Equip Level | 170 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus3 bAutoSpell,"MG_FIREBOLT",min(.@r,10),80;
bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),80;
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"MG_FIREBOLT",60;
bonus2 bSkillAtk,"MG_FIREBALL",60;
if (.@r>=11) {
bonus3 bAutoSpell,"WL_HELLINFERNO",4,40;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2); |
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2); |