Slate Sword-LT
| Item ID | 500040 | Name | Slate Sword-LT |
|
An improved version of a sword made using an ancient stone slab.
Resonates with Hero's Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Melee Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cart Tornado by 25%. Increases damage of Hell's Plant by 30%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +9: Increases damage of Cart Tornado by additional 20%. Decreases After Skill Delay by 10%. _______________________ Refine Level +11: MaxHP +10% Increases damage of Cart Tornado by additional 20%. Decreases After Skill Delay by additional 5%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Melee Physical Damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. _______________________ Type: Sword Attack: 205 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic classes |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Slate_Sword_LT | ||
| Attack | 205 | Type | Weapon - One-Handed Sword | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 120 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"GN_HELLS_PLANT",30;
bonus2 bSkillAtk,"GN_CART_TORNADO",25;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
if (.@r>=11) {
bonus bDelayrate,-5;
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bShortAtkRate,4*(.@r/3);
|
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| Set | Script | ||||
|---|---|---|---|---|---|
|
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
}
|
||||
|
bonus bPAtk,2; bonus bAtkRate,10; |