Thanos Sword-AD
| Item ID | 500024 | Name | Thanos Sword-AD |
|
Thanos' sword remodeled with the addition of Tim Artnard's technology.
_______________________ Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. _______________________ For each 2 Refine Levels: ATK +10 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: ATK +5% Decreases Variable Casting Time by 15%. _______________________ Refine Level +9: Increases damage of Cart Cannon by 15%. Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +11: Increases Physical Damage against enemies of every size by 15%. Increases damage of Cart Cannon by additional 15%. _______________________ [Bonus by Grade] [Grade D]: ATK +2%, Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%. [Grade C]: ATK +3%, P.ATK +1. [Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%. _______________________ Type: Sword Attack: 190 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 190 Genetic |
|---|---|---|---|---|---|
| Weapon Level | 5 | Identifier | Thanos_Sword_AD | ||
| Attack | 190 | Type | Weapon - One-Handed Sword | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 100 | Min Equip Level | 190 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
}
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2); |
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bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15; bonus bLongAtkRate,2*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",20; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",20; bonus bLongAtkRate,4*(.@r/2); |
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.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25; bonus bLongAtkRate,6*(.@r/2); |
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|
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
if (.@r>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",40;
}
|
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.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
if (.@r>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",40;
}
|
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bonus2 bAddClass,Class_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"GN_CARTCANNON",20; |