Patent Slate Sword
| Item ID | 500014 | Name | Patent Slate Sword |
|
A sword made of an ancient stone slab.
He recovered the power of the slate and began to show its natural ability. It resonates with Great Hero's Boots. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases damage of Cart Tornado by 10%. Increases damage of Hell's Plant by 5%. _______________________ Refine Level +7: Increases damage of Cart Tornado damage by additional 20% Increases damage of Hell's Plant damage by additional 10%. _______________________ Refine Level +9: Decreases After Skill Delay by 10%. _______________________ Refine Level +11: Decreases After Skill Delay by additional 5%. MaxHP +10% _______________________ When equipped with Great Hero's Boots: VIT +10 Increases Melee Physical Damage by 5%. _______________________ Type: Sword Attack: 205 Weight: 120 Weapon Level: 4 _______________________ Requirement: Base Level 150 Genetic |
|---|---|---|---|---|---|
| Weapon Level | 4 | Identifier | Up_Slate_Sword | ||
| Attack | 205 | Type | Weapon - One-Handed Sword | ||
| MATK | 0 | Equip Locations | Main Hand | ||
| Defense | 0 | Equippable Jobs | Alchemist | ||
| Range | 1 | Equip Gender | Both (Male and Female) | ||
| Slots | 2 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 120 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | Yes | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10;
bonus2 bSkillAtk,"GN_HELLS_PLANT",.@r/3*5;
if (.@r>=7) {
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
bonus2 bSkillAtk,"GN_HELLS_PLANT",10;
}
if (.@r>=9) {
bonus bDelayrate,-10;
}
if (.@r>=11) {
bonus bDelayrate,-5;
bonus bMaxHPrate,10;
}
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus bVit,10; bonus bShortAtkRate,5; |
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.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
|
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|
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
bonus bDelayrate,-5;
bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
bonus2 bIgnoreDefRaceRate,RC_All,60;
}
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12; |
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bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"GN_CART_TORNADO",(readparam(bStr)+readparam(bDex))/12; |