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Set
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Script
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
bonus2 bVariableCastrate,"RA_ARROWSTORM",-100;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}
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bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;
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bonus bFixedCast,-500;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-8;
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/2);
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bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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bonus bBaseAtk,80;
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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bonus bBaseAtk,80;
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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