Elemental Ring
| Item ID | 490570 | Name | Elemental Ring |
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A legendary ring made of rare materials that are compatible with four elemental magic.
It was inlaid with rare magic stones that can store large amounts of magic power. _______________________ MATK +30, INT +10. ASPD +20% _______________________ When equipped with Elemental Boots [1]: MATK +40, MATK +3%, INT +20. Increases Magical Damage with Water, Wind, Earth and Fire element by 20%. Refine Level of Elemental Boots [1] is +13 or higher: Magical attacks have a 5% chance to ignore magic defense by 100% for 5 seconds. _______________________ When equipped with Elemental Sword [3]: MATK +60, MATK +5%, ASPD +5. Increases Magical Damage against enemies of every size by 15%. Refine Level of Elemental Sword [3] is +13 or higher: Melee physical attacks have a 30% chance to auto-cast Level 1 Summon Fire Ball, Summon Water Ball, Summon Lightning Ball and Summon Stone. Refine Level of Elemental Sword [3] is +14 or higher: Melee physical attacks have a 30% chance to auto-cast Level 2 Release. _______________________ When equipped with Elemental Boots [1] and Elemental Sword [3]: MATK +120, Increases Magical Damage against enemies of every class by 30%. Total Refine Level of entire set is at least +26: MATK +7%, SPL +10, S.MATK +10. Melee physical attacks have a 5% chance to auto-cast Level 1 Recognized Spell. Melee physical attacks have a 30% chance to auto-cast Level 10 Tetra Vortex. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Weapon Level | 0 | Identifier | 4Element_magic_ring | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMatk,30; bonus bInt,10; bonus bAspdRate,20; |
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| Set | Script | ||||||
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bonus bMatk,40;
bonus bMatkRate,3;
bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus2 bIgnoreMdefClassRate,Class_All,100; }",50,5000,BF_MAGIC;
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.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatk,60;
bonus bMatkRate,5;
bonus bAspd,5;
bonus2 bMagicAddSize,Size_All,15;
if (.@r>=12) {
bonus3 bAutoSpell,"WL_SUMMONFB",1,300;
bonus3 bAutoSpell,"WL_SUMMONWB",1,300;
bonus3 bAutoSpell,"WL_SUMMONBL",1,300;
bonus3 bAutoSpell,"WL_SUMMONSTONE",1,300;
if (.@r>=14) {
bonus3 bAutoSpell,"WL_RELEASE",2,300;
}
}
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bonus bMatk,120;
bonus2 bMagicAddClass,Class_All,30;
if (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES)>=26) {
bonus bMatkRate,7;
bonus bSpl,10;
bonus bSMatk,10;
bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,50;
bonus3 bAutoSpell,"WL_TETRAVORTEX",10,300;
}
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