Record of Acolyte 2
| Item ID | 490436 | Name | Record of Acolyte 2 |
|
Decreases After Skill Delay by 5%.
Increases Magical Damage against enemies of every size by 6%. Increases damage of Judex and Rampage Blaster by 30%. _______________________ When equipped with Old Mitra [1]: For each Refine Level of equipped Headgear: Increases Magical Damage with Holy element by 2%. Decreases After Skill Delay by 1%. _______________________ When equipped with Old Blazing Soul [1]: For each Refine Level of equipped Headgear: Increases Ranged Physical Damage by 2%. Decreases After Skill Delay by 1%. _______________________ When equipped with Record of Acolyte [1]: Ignores magic defense of enemies of every race (except Player) by 25%. When equipped by Archbishop class: Decreases Variable Casting Time of Judex by 100%. Decreases Hell Inferno skill cooldown by 2 seconds. When equipped by Sura class: Decreases Earth Shaker and Rampage Blaster by 1.2 seconds. Decreases After Skill Delay by 20%. _______________________ When equipped with Record of Acolyte [1] and Old Mitra [1] For each 3 Refine Levels of equipped Headgear: Increases Magical Damage against enemies of every size by additional 3%. Increases damage Judex by 10%. _______________________ When equipped with Record of Acolyte [1] and Old Blazing Soul [1] For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by additional 3%. Increases damage of Rampage Blaster by 10%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 3rd Acolyte classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Acol2_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left | ||
| Defense | 0 | Equippable Jobs | Priest, Monk | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bDelayrate,-5; bonus2 bAddSize,Size_All,6; bonus2 bMagicAddSize,Size_All,6; bonus2 bSkillAtk,"AB_JUDEX",30; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Holy,2*.@r; bonus bDelayrate,-.@r; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; |
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bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
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bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); |