Record of Archer 2
| Item ID | 490430 | Name | Record of Archer 2 |
|
ASPD +10%
_______________________ Increases Physical Damage against enemies of every size by 6%. Increases damage of Sharp Shooting and Severe Rainstorm by 30%. _______________________ When equipped with Old Camouflage Bunny Hood [1] For each Refine Level of equipped Headgear: Increases damage of Sharp Shooting by 2%. Decreases After Skill Delay by 1%. _______________________ When equipped with Old Maestro Song's Hat [1] or Old Dying Swan [1]: Increases ranged physical damage by 2%. Decreases After Skill Delay by 1%. _______________________ When equipped with Record of Archer [1]: When equipped by Ranger class: Decreases Unlimit skill cooldown by 90 seconds. (Unlimit effect will be canceled when unequipped.) Decreases Variable Casting Time of Sharp Shooting by 100%. When equipped by Minstrel/Wanderer class: Decreases SP Consumption of Severe Rainstorm skill by 60. Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ When equipped with Record of Archer [1] and Old Camouflage Bunny Hood [1] For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by additional 3%. Increases damage of Sharp Shooting by additional 10%. _______________________ When equipped with Record of Archer [1], Old Maestro Song's Hat [1] or Old Dying Swan [1] For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by additional 3%. Increases damage of Severe Rainstorm by additional 10%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 3rd Archer classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Archer2_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left | ||
| Defense | 0 | Equippable Jobs | Hunter, Bard / Dancer | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAspdRate,10; bonus2 bAddSize,Size_All,6; bonus2 bSkillAtk,"SN_SHARPSHOOTING",30; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30; |
||||
| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r; bonus bDelayrate,-.@r; |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; |
||||||
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillCooldown,"RA_UNLIMIT",-90000;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",60;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
|
||||||
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter)
bonus2 bSkillCooldown,"RA_UNLIMIT",-90000;
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",60;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
}
|
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3); |
||||||
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3); |