Record of Mage 2
| Item ID | 490418 | Name | Record of Mage 2 |
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Decreases Variable Casting Time by 10%.
Increases Magical Damage against enemies of every size by 6%. Increases damage of Comet and Psychic Wave by 30%. _______________________ When equipped as Old Magic Stone Hat [1] For each 3 Refine Levels of equipped Headgear: Increases Magical Damage with Fire and Neutral element by 2%. _______________________ When equipped as Old Wind Whisper [1] For each 3 Refine Levels of equipped Headgear: Increases Magical Damage with Wind and Neutral element by 2%. _______________________ When equipped as Record of Mage [1]: Ignores magic defense from monsters of every race (excluding Players) by 50%.. When equipped by Warlock class: Decreases Fixed Casting Time by 0.7 seconds. Base Level less than 170: Decreases 009900Crimson Rock skill cooldown by 4 seconds. Base Level at least 170: Decreases 009900Crimson Rock skill cooldown by 1 second. Increases damage of Crimson Rock by 30%. When equipped by Sorcerer class: INT +30 Base Level less than 170: Decreases 009900Varetyr Spear skill cooldown by 4 seconds. Base Level at least 170: Decreases 009900Varetyr Spear skill cooldown by 1 second. Increases damage of Varetyr Spear by 30%. _______________________ When equipped with Record of Mage [1] and Old Magic Stone Hat [1]: For each 3 Refine Levels of equipped Headgear: Increases Magical Damage against enemies of every race by 3%. Increases damage of Comet by 10%. _______________________ When equipped with Record of Mage [1] and Old Wind Whisper [1]: For each 3 Refine Levels of equipped Headgear: Increases Magical Damage against enemies of every race by 3%. Increases damage of Psychic Wave by 10%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 3rd Mage classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Mage2_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left | ||
| Defense | 0 | Equippable Jobs | Wizard, Sage | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVariableCastrate,-10; bonus2 bMagicAddSize,Size_All,6; bonus2 bSkillAtk,"WL_COMET",30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Fire,2*.@r; bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Neutral,2*.@r; bonus2 bMagicAtkEle,Ele_Wind,2*.@r; |
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bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
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bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"WL_COMET",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"WL_COMET",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3); |