Record of Merchant 2
| Item ID | 490411 | Name | Record of Merchant 2 |
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ASPD +10%
_______________________ Increases Physical Damage against enemies of every size by 6%. Increases damage of Axe Boomerang, Arm Cannon and Spore Explosion by 30%. _______________________ When equipped with Old Driver Band (Red): Decreases Axe Boomerang skill cooldown by 2 seconds. For each Refine Level of equipped Headgear: Increases Ranged Physical Damage by 2%. _______________________ When equipped with Old Driver Band (Yellow): Decreases Arm Cannon skill cooldown by 0.3 seconds. For each Refine Level of equipped Headgear: Increases Ranged Physical Damage by 1%. Decreases After Skill Delay by 1%. _______________________ When equipped with Old Midas Whisper: Decreases Spore Explosion skill cooldown by 0.5 seconds. For each Refine Level of equipped Headgear: Increases damage of Spore Explosion by 3%. _______________________ When equipped with Record of Merchant: When equipped by Mechanic classes: Decreases Variable Casting Time of Arm Cannon by 50%. When using Axe Boomerang: There's a 35% chance to auto-cast Axe Boomerang on the target. When equipped by Genetic classes: There's 15% chance to auto-cast Level 10 Spore Explosion on a target when recieving melee physical damage. Decreases Variable Casting Time of Spore Explosion by 100%. _______________________ When equipped with Record of Merchant and Old Driver Band (Red): For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by 3%. Increases damage of Axe Boomerang by 30%. _______________________ When equipped with Record of Merchant and Old Driver Band (Yellow): For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by 3%. Increases damage of Arm Cannon by 10%. _______________________ When equipped with Record of Merchant and Old Midas Whisper: For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by 3%. Increases damage of Spore Explosion by 30%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 Merchant classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Merchant2_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left | ||
| Defense | 0 | Equippable Jobs | Blacksmith, Alchemist | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAspdRate,10; bonus2 bAddSize,Size_All,6; bonus2 bSkillAtk,"NC_AXEBOOMERANG",30; bonus2 bSkillAtk,"NC_ARMSCANNON",30; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-2000; bonus bLongAtkRate,2*getequiprefinerycnt(EQI_HEAD_TOP); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillCooldown,"NC_ARMSCANNON",-300; bonus bLongAtkRate,.@r; bonus bDelayrate,-.@r; |
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bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-500; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",3*getequiprefinerycnt(EQI_HEAD_TOP); |
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus4 bAutoSpellOnSkill,"NC_AXEBOOMERANG","NC_AXEBOOMERANG",getskilllv("NC_AXEBOOMERANG"),350;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"GN_SPORE_EXPLOSION",10,150;
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
}
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus4 bAutoSpellOnSkill,"NC_AXEBOOMERANG","NC_AXEBOOMERANG",getskilllv("NC_AXEBOOMERANG"),350;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"GN_SPORE_EXPLOSION",10,150;
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |