Record of Thief 2
| Item ID | 490394 | Name | Record of Thief 2 |
|
ASPD +10%
Increases Physical Damage against enemies of every size by 6%. Increases damage of Triangle Shot and Meteor Assault by 30%. _______________________ When equipped with Old Bone Circlet For each Refine Level of equipped Headgear: Increases damage of Meteor Assault by 6%. _______________________ When equipped with Old Shadow Handicraft For each Refine Level of equipped Headgear: Increases Range Physical Damage by 2%. Decreases After Skill Delay by 1%. _______________________ When equipped with Record of Thief When equipped by Guillotine Cross classes: Ignores physical defense from monsters of every race by 35%. Decreases Meteor Assault skill cooldown by 0.35 seconds. Decreases Variable Casting Time of Meteor Assault by 100%. When equipped by Shadow Chaser classes: Decreases Variable Casting Time of Triangle Shot by 100%. Perfect HIT +70% _______________________ When equipped with Record of Thief and Old Bone Circlet For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by additional 3%. Increases damage of Meteor Assault by additional 30%. _______________________ When equipped with Record of Thief and Old Shadow Handicraft For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by additional 3%. Increases damage of Triangle Shot by additional 10%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 Thief and Ninja classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Thief2_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left | ||
| Defense | 0 | Equippable Jobs | Assassin, Rogue | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAspdRate,10; bonus2 bAddSize,Size_All,6; bonus2 bSkillAtk,"SC_TRIANGLESHOT",30; bonus2 bSkillAtk,"ASC_METEORASSAULT",30; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus2 bSkillAtk,"ASC_METEORASSAULT",6*getequiprefinerycnt(EQI_HEAD_TOP); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,.@r; |
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
|
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
|
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |