Toy Ring

Item ID 490390 Name Toy Ring
None
Weapon Level 0 Identifier Toy_Ring_TH
Attack 0 Type Armor
MATK 0 Equip Locations Accessory Left/Right
Defense 5 Equippable Jobs Blacksmith, Alchemist
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper Third, Third Upper, Third Baby
Weight 100 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable No
Credit Price None Trade restriction None
Item Script
bonus2 bHPDrainRate,10,1;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/9;
bonus2 bSkillAtk,"GN_CART_TORNADO",2*(BaseLevel/9);

Set Script
[Not For Sale] Avenger
Toy Ring
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-15;
   bonus2 bSubSize,Size_All,10;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
Avenger
Toy Ring
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-15;
   bonus2 bSubSize,Size_All,10;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
Toy Ring
Patent Avenger
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-15;
   bonus2 bSubSize,Size_All,10;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-650;
}
Toy Ring
Slate Sword
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-5;
   bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
   bonus2 bIgnoreDefRaceRate,RC_All,60;
}
Toy Ring
Patent Slate Sword
.@r = getequiprefinerycnt(EQI_HAND_R);
if (.@r>=11) {
   bonus bDelayrate,-5;
   bonus2 bSkillCooldown,"GN_CART_TORNADO",-1800;
   bonus2 bIgnoreDefRaceRate,RC_All,60;
}
Toy Ring
Toy Screw
bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD");
bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE");
Toy Ring
[Not For Sale] Toy Screw
bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD");
bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE");