[Not For Sale] Record of Swordsman 2

Item ID 490377 Name [Not For Sale] Record of Swordsman 2
None
Weapon Level 0 Identifier Comp_Record_Swords2_TH
Attack 0 Type Armor
MATK 0 Equip Locations Accessory Left
Defense 0 Equippable Jobs None
Range 0 Equip Gender Both (Male and Female)
Slots 1 Equip Upper None
Weight 10 Min Equip Level 100
NPC Buy 0 Max Equip Level None
NPC Sell 0 Refineable No
Credit Price None Trade restriction Can't be dropped, Can't be traded with player, Can't be put in Cart, Can't be put in Guild Storage, Can't be attached in Mail, Can't be auctioned
Item Script
bonus bDelayrate,-6;
bonus2 bAddSize,Size_All,6;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
bonus2 bSkillAtk,"LG_EARTHDRIVE",30;

Set Script
Old Rune Circlet
[Not For Sale] Record of Swordsman 2
bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Old Casket of Protection
[Not For Sale] Record of Swordsman 2
bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Record of Swordsman
[Not For Sale] Record of Swordsman 2
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
[Not for Sale] Record of Swordsman
[Not For Sale] Record of Swordsman 2
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Old Rune Circlet
Record of Swordsman
[Not For Sale] Record of Swordsman 2
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Old Rune Circlet
[Not for Sale] Record of Swordsman
[Not For Sale] Record of Swordsman 2
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Old Casket of Protection
Record of Swordsman
[Not For Sale] Record of Swordsman 2
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Old Casket of Protection
[Not for Sale] Record of Swordsman
[Not For Sale] Record of Swordsman 2
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);