Record of Swordsman 2
| Item ID | 490376 | Name | Record of Swordsman 2 |
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Decreases After Skill Delay by 6%.
Increases Physical Damage against enemies of every size by 6%. Increases damage of Hundred Spear and Earth Drive by 30%. _______________________ ^When equipped with Old Rune Circlet: For each Refine Level of equipped Headgear: Increases Ranged Physical Damage by 3%. _______________________ When equipped with Old Casket of Protection: For each Refine Level of equipped Headgear: Increases Melee Physical Damage by 3%. _______________________ When equipped with Record of Swordman: HIT +40 Decreases After Skill Delay by additional 16%. Decreases Hundred Spear and Earth Drive skill cooldown by 0.5 seconds. _______________________ When equipped with Record of Swordman and Old Rune Circlet For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by additional 6%. Increases damage of Hundred Spear by additional 10%. _______________________ When equipped with Record of Swordman and Old Casket of Protection For each 3 Refine Levels of equipped Headgear: Increases Physical Damage against enemies of every size by additional 6%. Increases damage of Earth Drive by additional 10%. _______________________ Type: Accessory Position: Left Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Swordsman2_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bDelayrate,-6; bonus2 bAddSize,Size_All,6; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30; bonus2 bSkillAtk,"LG_EARTHDRIVE",30; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP); |
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bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP); |
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bonus bHit,40; bonus bDelayrate,-16; bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500; |
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bonus bHit,40; bonus bDelayrate,-16; bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500; |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,6*(.@r/3); bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3); |