Record of Acolyte
| Item ID | 490334 | Name | Record of Acolyte |
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ASPD +5%.
_______________________ Increases Ranged Physical Damage by 5%. _______________________ For each 2 Levels of Heal: ATK +10, MATK +10. _______________________ When equipped with Old Mitra: Enables to use Level 5 Hell Inferno. Decreases HP by 300 when killing monsters. Decreases damage of Adoramus by 200%. Decreases After Skill Delay by 30%. When using Offertorium: Increases damage of Judex by 400% for 90 seconds and increases SP Consumption by 100%. _______________________ When equipped with Old Old Blazing Soul: Increases Ranged Physical Damage by 15%. Increases damage of Rampage Blaster by 30%. When using Rampage Blaster: There's a 50% chance to auto-cast Dangerous Soul Collect. _______________________ Type: Accessory Position: Right Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 3rd Acolyte classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Acol_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Right | ||
| Defense | 0 | Equippable Jobs | Priest, Monk | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bLongAtkRate,5;
bonus bAspdRate,5;
bonus bBaseAtk,10*(getskilllv("AL_HEAL")/2);
bonus bMatk,10*(getskilllv("AL_HEAL")/2);
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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skill "WL_HELLINFERNO",5;
bonus2 bSkillAtk,"AB_ADORAMUS",-200;
bonus bHPGainValue,-300;
bonus bDelayrate,-30;
autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",400; bonus bUseSPrate,100; }",1000,90000,"AB_OFFERTORIUM";
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bonus bLongAtkRate,15; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30; bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,500; |
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bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
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bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); |