Record of Merchant
| Item ID | 490239 | Name | Record of Merchant |
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Decreases After Skill Delay 5%.
_______________________ For each 2 Levels of Mammonite: Increases Damage against monsters of every size by 3%. _______________________ When equipped with Old Driver Band (Red): Decreases Axe Boomerang skill cooldown by 0.5 seconds. Increases Physical Damage against monsters of every size by additional 10%. _______________________ When equipped with Old Driver Band (Yellow): Decreases Variable Casting Time of Arm Cannon by 50%. Decreases After Skill Delay by 5%. _______________________ When equipped with Old Midas Whisper: Increases Physical Damage against monsters of every size by additional 10%. Decreases Spore Explosion skill cooldown by 2 seconds. Increases damage of Spore Explosion by 40%. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 3rd Merchant classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Merchant_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | Merchant, Blacksmith, Alchemist | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bDelayrate,-5;
bonus bAtkRate,3*(getskilllv("MC_MAMMONITE")/2);
bonus bMatkRate,3*(getskilllv("MC_MAMMONITE")/2);
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-500; bonus2 bAddSize,Size_All,10; |
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bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus bDelayrate,-5; |
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bonus2 bAddSize,Size_All,10; bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-2000; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",40; |
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus4 bAutoSpellOnSkill,"NC_AXEBOOMERANG","NC_AXEBOOMERANG",getskilllv("NC_AXEBOOMERANG"),350;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"GN_SPORE_EXPLOSION",10,150;
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
}
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
bonus4 bAutoSpellOnSkill,"NC_AXEBOOMERANG","NC_AXEBOOMERANG",getskilllv("NC_AXEBOOMERANG"),350;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"GN_SPORE_EXPLOSION",10,150;
bonus2 bVariableCastrate,"GN_SPORE_EXPLOSION",-100;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |