Record of Thief
| Item ID | 490229 | Name | Record of Thief |
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ASPD +10%
_______________________ For each 2 Levels of Hiding: ATK +15 _______________________ When equipped with Old Bone Circlet: Ignores physical defense of monsters of every race by 15%. Increases Physical Damage against monsters of every size by 10%. _______________________ When equipped with Old Shadow Handicraft: When using Triangle Shot: There is a 3% chance to activate Level 3 Unlimit for 5 seconds. Increases SP Consumption by 100% during activation time. _______________________ Type: Accessory Position: Right Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 3rd Thief classes |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Record_Thief_TH | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Right | ||
| Defense | 0 | Equippable Jobs | Thief, Assassin, Rogue | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | Third, Third Upper, Third Baby | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bAtkRate,5;
bonus bBaseAtk,15*(getskilllv("TF_HIDING")/2);
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| Set | Script | ||||||
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bonus2 bIgnoreDefRaceRate,RC_All,15; bonus2 bAddRace,RC_All,10; |
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autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |
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.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3); |