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Set
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Script
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bonus bAtkRate,15;
bonus bMatkRate,15;
autobonus "{}",50,100,BF_WEAPON|BF_MAGIC,"{ sc_start SC_REFRESH,20000,1; }";
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.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSkillCooldown,"NV_HELPANGEL",-60000;
bonus3 bAutoSpellWhenHit,"KN_BOWLINGBASH",.@r,20;
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bonus2 bSkillCooldown,"SU_HISS",-45000;
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-100;
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bonus2 bSkillCooldown,"RL_R_TRIP",-200;
bonus2 bSkillAtk,"RL_R_TRIP",3*BaseLevel;
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bonus2 bSkillFixedCast,"GN_MANDRAGORA",-500;
bonus2 bSkillCooldown,"GN_MANDRAGORA",-4000;
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bonus2 bSkillCooldown,"KO_BAKURETSU",-1000;
bonus2 bSkillAtk,"KO_BAKURETSU",BaseLevel;
bonus2 bSkillAtk,"KO_HAPPOKUNAI",4*BaseLevel;
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bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-100;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/2;
bonus2 bSkillAtk,"RK_SONICWAVE",BaseLevel/2;
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bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bFixedCastrate,"SO_DIAMONDDUST",-100;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel/3;
bonus2 bSkillAtk,"SO_DIAMONDDUST",BaseLevel/3;
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bonus2 bSkillCooldown,"SP_CURSEEXPLOSION",-500;
bonus2 bSkillAtk,"SP_SPA",BaseLevel/2;
bonus2 bSkillAtk,"SP_SWHOO",BaseLevel/2;
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",BaseLevel/2;
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bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-25000;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel*2;
bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel*2;
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bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",BaseLevel/3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel/3;
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skill "SR_GENTLETOUCH_ENERGYGAIN",3;
bonus2 bSubRace,RC_DemiHuman,10;
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bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel;
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bonus2 bSkillCooldown,"SC_ESCAPE",-1500;
bonus2 bSkillAtk,"SC_FATALMENACE",BaseLevel/2;
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skill "RA_UNLIMIT",5;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/2;
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