Military Glove
| Item ID | 490183 | Name | Military Glove |
|
Gloves worn by soldiers on the battlefield.
It has excellent shock resistance and cold protection, making it useful for activities in dangerous areas. _______________________ VIT +7 _______________________ Increases Physical Damage against monsters of every size by 10%. _______________________ For each 2 Base Level: Increases damage of Axe Tornado, Axe Boomerang and Power Swing by 1%. _______________________ When Level 5 FAW Silver Sniper is learned: Increases Physical Damage against monsters of every element by 10%. _______________________ When Level 5 FAW Magic Decoy is learned: When defeating monsters, there is a random chance that 2carat Diamond and 3carat Diamond will be dropped. _______________________ When Level 5 Axe Boomerang is learned: Increases Attack Speed (decreases After Attack Delay by 10%). Restores 100 HP and 10 SP when defeating monsters with physical attacks. _______________________ When Level 5 Magma Eruption is learned: Decreases After Skill Delay by 30%. _______________________ �When equipped by Mechanic: When equipped with Grand Master: Increases Ranged Physical Damage by 25%. Decreases Variable Casting Time of Axe Boomerang by 3 seconds. _______________________ Type: Accessory Defense: 0 Weight: 0 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Military_Glove | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 0 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 10 | Min Equip Level | 100 | ||
| NPC Buy | 20 | Max Equip Level | None | ||
| NPC Sell | 10 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVit,7;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/2;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",BaseLevel/2;
bonus2 bSkillAtk,"NC_POWERSWING",BaseLevel/2;
if (getskilllv("NC_SILVERSNIPER") == 5)
bonus2 bAddEle,Ele_All,10;
if (getskilllv("NC_MAGICDECOY") == 5) {
bonus2 bAddMonsterDropItem,731,30;
bonus2 bAddMonsterDropItem,731,10;
}
if (getskilllv("NC_AXEBOOMERANG") == 5) {
bonus bAspdRate,10;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("NC_MAGMA_ERUPTION") == 5)
bonus bDelayrate,-30;
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| Set | Script | ||||
|---|---|---|---|---|---|
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if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) {
bonus bLongAtkRate,25;
bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-3000;
}
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