Heroic Token (Troubadour / Trouvere)
| Item ID | 490172 | Name | Heroic Token (Troubadour / Trouvere) |
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A mysterious accessory that brings out the potential of a Hero's Weapon-LT. It contains the energy of the Troubadour/Trouvere.
_______________________ ATK +10%, MATK +10%. _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Narcissus Bow-LT: Increases Physical Damage against enemies of every size by 15%. Refine Level of Narcissus Bow-LT is +10 or higher: Increases Ranged Physical Damage by 10%. Increases damage of Rhythm Shooting by 10%. If Narcissus Bow-LT's Grade is C or higher: POW +5, P.ATK +5. Increases damage of Rhythm Shooting by additional 10%. _______________________ When equipped with Trumpet Shell-LT or Barbed Wire Whip-LT: Increases Magical Damage against enemies of every size by 15%. Refine Level of Trumpet Shell-LT or Barbed Wire Whip-LT is +10 or higher: Increases Magical Damage with every element by 10%. Increases damage of Metallic Fury by 10%. If Trumpet Shell-LT or Barbed Wire Whip-LT's Grade is C or higher: SPL +5, S.MATK +5. Increases damage of Metallic Fury by additional 10%. _______________________ Type: Accessory Defense: 10 Weight: 20 Armor Level: 2 _______________________ Requirement: Base Level 205 Troubadour, Trouvere |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Hero_Token_TR | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 10 | Equippable Jobs | Bard / Dancer | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 20 | Min Equip Level | 205 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bMatkRate,10; bonus bAtkRate,10; bonus bVariableCastrate,-10; |
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| Set | Script | ||||
|---|---|---|---|---|---|
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bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
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bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
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bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
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