Rough Core
| Item ID | 490159 | Name | Rough Core |
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A core that traps unstabilized powerful energy.
_______________________ MaxHP -3% Critical +10 _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Violet Halo and Magical Booster[1]: Increases Magical Damage with every element by 5%. Refine Level of Violet Halo is +7 or higher: Increases Magical Damage against monsters of Boss class by 15%. Refine Level of Violet Halo is +9 or higher: Increases Magical Damage with every element by additional 5%. _______________________ When equipped with Violet Halo and Crimson Booster[1]: Increases Ranged Physical Damage by 5%. Refine Level of Violet Halo is +7 or higher: Critical +10 Refine Level of Violet Halo is +9 or higher: Increases Ranged Physical Damage by additional 5%. _______________________ When equipped with Violet Halo and Sigrun's Wings[1]: Increases Melee Physical Damage by 5%. Refine Level of Violet Halo is +7 or higher: Perfect HIT +10% Refine Level of Violet Halo is +9 or higher: Increases Melee Physical Damage by additional 10%. _______________________ When equipped with Violet Halo and Dark Blinder[1]: Decreases After Skill Delay by 5%. Refine Level of Violet Halo is +7 or higher: Increases Physical Damage against monsters of Boss class by 15%. Refine Level of Violet Halo is +9 or higher: Decreases Fixed Casting Time by 0.2 seconds. _______________________ Type: Accessory Defense: 10 Weight: 50 _______________________ Requirement: Base Level 150 |
|---|---|---|---|---|---|
| Weapon Level | 0 | Identifier | Rough_Core | ||
| Attack | 0 | Type | Armor | ||
| MATK | 0 | Equip Locations | Accessory Left/Right | ||
| Defense | 10 | Equippable Jobs | None | ||
| Range | 0 | Equip Gender | Both (Male and Female) | ||
| Slots | 1 | Equip Upper | None | ||
| Weight | 50 | Min Equip Level | 150 | ||
| NPC Buy | 0 | Max Equip Level | None | ||
| NPC Sell | 0 | Refineable | No | ||
| Credit Price | None | Trade restriction | None | ||
| Item Script |
bonus bVariableCastrate,-10; bonus bCritical,10; bonus bMaxHPrate,-3; |
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| Set | Script | ||||||
|---|---|---|---|---|---|---|---|
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bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
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bonus bDelayrate,-5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bFixedCast,-200;
}
}
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bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
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bonus bShortAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bPerfectHitAddRate,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bShortAtkRate,10;
}
}
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bonus2 bMagicAtkEle,Ele_All,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus2 bMagicAtkEle,Ele_All,5;
}
}
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bonus bLongAtkRate,5;
if (getequiprefinerycnt(EQI_GARMENT) >= 7) {
bonus bCritical,10;
if (getequiprefinerycnt(EQI_GARMENT) >= 9) {
bonus bLongAtkRate,5;
}
}
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